Description

10,000 Light Years is a strategic board game where players command a spaceship to prevent their sector from descending into chaos. With various missions and an array of ship equipment, the game offers players the freedom to customize their playstyle and devise strategies to defeat formidable enemies.
This project was a solo endeavor completed over an 8-week period. Given the constraints, I prioritized the development of the game's systems over its artwork. The game draws inspiration from "Dark Souls The Board Game" and incorporates a sci-fi theme, reflecting my personal interest in the genre at the time.
Creating 10,000 Light Years not only honed my game design skills but also challenged me to balance multiple aspects of game development single-handedly. It was a rewarding experience that combined my passion for board games with my love for sci-fi.
For a detailed understanding of the game, you can access the 10,000 Light Years Rulebook here.

Challenges

Creating a board game, 10,000 Light Years, was a more complex task than I initially anticipated. The most significant challenge was designing distinctive illustrations for the cards to ensure easy identification during gameplay.

Balancing the game's various systems to ensure an enjoyable player experience was another hurdle. To manage this, I utilized Google Sheets to track all the cards and their stats, enabling me to balance the stats in relation to other game systems effectively. This document became an invaluable tool in maintaining the game's equilibrium.

Combat balancing posed a unique challenge due to its complexity. However, the meticulous organization and careful adjustment of stats in my Google Sheets document helped me navigate this challenge successfully.

Learning Outcomes

The development of 10,000 Light Years offered several valuable lessons:

• Scoping: One of the challenges I faced was overscoping. The original idea was to create a 1-4 player co-op game, but due to time constraints, I had to scale it down to a single-player game. This experience taught me the importance of realistic scoping and prioritizing core systems in game development.
• Versatility: Creating a board game, as opposed to a video game, was both challenging and enjoyable. It provided a different perspective on game development and broadened my understanding of the various facets of creating engaging gameplay experiences.

Despite the challenges, the process of creating 10,000 Light Years was a rewarding journey that enhanced my game design skills and taught me valuable lessons about project management and adaptability.