The development of Janitor Simulator offered several valuable lessons:
• Engine Limitations: This project taught me that game development often involves working within the constraints of the chosen engine. Understanding these limitations and finding creative workarounds is a crucial skill in game development.
• Prioritization: Due to the event limit, I couldn't implement all the mechanics I initially planned. This experience underscored the importance of prioritizing key features and mechanics in game development.
• Outcome: Despite the limitations and challenges, I'm proud of what I achieved with Janitor Simulator within the 2-week timeframe. It's a testament to what can be accomplished with creativity, problem-solving, and effective time management.
Despite the challenges, the process of creating Janitor Simulator was a rewarding journey that enhanced my game design skills and taught me valuable lessons about working within constraints and prioritizing effectively.
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